![]() These indicate generally that there is a keyframe for the specific object somewhere in the attributes on this frame. If you look we have these little rectangles. And I'm going to click this button again and now if I select this guy, you will see you have another keyframe here. Now I'm going to move my play head two frame 40 and what I'm going to do is with my move tool, I'm going to move this guy over here and then with my rotation tool, I'm going to rotate him around. If I move it out of the way, you'll see they become hollow which means that there is a track but no keyframe. And the values if I select the object and go to the coordinates tab you can see these red dots that indicate that there's a keyframe on the current frame. I'm going to click on this button so it should record position, scale and rotation at this frame. I'm going to set my play head at frame 15. ![]() So what I'm going to do is the following. So position, scale, rotation, parameters and PLA. This is the record, this is the auto keyframing and these are the different types of parameters we can record with each press of this button here. Now if I select this guy, you will see a host of buttons down here. So how do we set keyframes? In a fresh new scene, I've added a figure primitive from the primitives drop-down over here. There are quite a few ways to add animation to objects inside Cinema 4D Lite, but here we'll discuss the following: Keyframes obviously, and an expression just like the wiggler in After Effects. Probably one of the reasons you're a motion graphics designer or animator is because you like, well animating and moving things around.
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